Physics HL

Chapter 1: Kinematics

A full Chapter 1 path covering displacement, velocity, acceleration, graph interpretation, projectile motion, and the first model of fluid resistance.

4 simulation entries

Simulation: Distance and Displacement in One Dimension

Run a traveler forward and backward, then compare total path length with signed displacement.

Appears in: 1.1 Displacement, Distance, Speed, and Velocity

1D Position Track

Observe how distance and displacement separate when direction changes.

Position x

-2.00 m

Displacement Δx

0.00 m

Distance traveled

0.00 m

Simulation: Constant-Acceleration Equation Check

Set u, a, and t and compare computed outputs to graph-based displacement and velocity.

Appears in: 1.2 Uniformly Accelerated Motion and Kinematics Equations

Uniform Acceleration Lab

v(t)

4.40 m/s

s(t)

6.40 m

v(final)

11.60 m/s

s(final)

54.40 m

x-t Curve

Simulation: Shape Matching Across s-t, v-t, and a-t

Switch velocity profiles and observe how area and slope control displacement and acceleration stories.

Appears in: 1.3 Graphs of Motion

Motion Graph Lab

v(t)

4.00 m/s

Displacement from 0 to t

6.00 m

Velocity-time graph

Simulation: Projectile Components and Flight Outcomes

Change launch angle and speed, then compare range, peak height, and time of flight in an idealized model.

Appears in: 1.4 Projectile Motion and Fluid Resistance

Projectile Lab

uₓ

14.18 m/s

uᵧ

11.08 m/s

Flight time

2.26 s

Range

32.05 m

Max height

6.26 m

Trajectory